The God of War franchise, that debuted on the PlayStation 2 back in 2005, has long been a fan favourite due to it’s brutal depiction of violence and it’s captivating single player experience. God of War: Ascension, the upcoming 6th game of the series is adding a new twist to the title… it’s going multiplayer.
The series always triumphed in wowing it’s fans through the sheer sense of scale it made the player experience. Fighting ridiculously large monsters and scaling incomprehensibly massive buildings (sometimes on top of said ridiculously large monsters) has been an integral part of God of War’s success. We’re happy to report that this same scale has carried over to the multiplayer of God of War: Ascension. Don’t believe us? Then check out the video below, Warning: it’s fairly graphic!
The video depicts an ‘objective based, team deathmatch‘ style of gameplay, where one team fights another; the winner of which goes on to battle the Cyclops. All the great elements of the single player campaign are there, making this look like a very appealing addition to the game. Todd Papy, game director for God of War: Ascension, has set out to push the hardware to the very limit of it’s ability with this title. From the looks of the trailer, he has done just that.
Details on the single player campaign are still to be revealed so be sure to check back for all the latest info.
Does God of War need multiplayer, or do you think it will take away from the singe player expeience? Tweet us you thoughts @Social_Gadget.



