Last Nun Standing: why IO’s Hitman:Absolution trailer has our wimples all askew

I recently put out a call on Social Gadget’s Facebook page looking for contributors, whether it be in the from of guest posts, or tips on stories the SG community would like to be covered. The response was far greater than I expected with a fair few people getting back to me wanting to write about quite an eclectic range of things!

The first post comes from film maker and avid PC gamer, Grant discussing IO’s controversial new trailer for Hitman: Absolution.

IO's Hitman: Absolution - Attack of the Saints screengrab

Ok, so in the interests of full disclosure I did spend five minutes before I started writing this article looking for nun puns [why wouldn't you!?]. It was my light hearted way of easing into the current hot button topic of whether IO Interactive have over stepped the mark with their latest pre-E3 trailer for Hitman: Absolution, “Attack of the Saints”.

It depicts the enigmatic Agent 47 patching himself up in a rundown motel before being cornered by a posse of gun toting assassin nuns in pvc/rubber cat suits. He then inexplicably pops up behind them and dispatches them with ruthless efficiency (now that I’ve written it down I’ve realised just how daft it sounds). The video is a spectacular display of CGI, it is brutal and visceral and I can’t deny that it’s an engaging trailer. It is exactly the kind of device developers use to catch our eye and make us exclaim, “OMGWTFBBQ!? That’s awesome!” Two things continue to baffle me about this trailer however: why the nuns, guys? And just what in the Sam Hill is going on here?


It has elicited some fairly robust responses from games journalists and commentators. Keza MacDonalds’ IGN piece chewed up and spat out the trailer, condemning it as nothing but tasteless, misogynistic violence-porn. Charlie Brooker took to twitter, roundly condemning the trailer as being aimed at “base, clueless imbeciles” and it had “set the games industry back 27 years”. Of course, Brooker being Brooker there were a few more choice words thrown in there for good measure.

Their two main objections being that the violence against women aspect is thrown in purely for shock value and sexualises it to a degree that becomes uncomfortable; as a result, we are being talked down to by the marketers. This was supposed to be a sophisticated, albeit brutal game. Why the Serious Sam/Duke Nukem-esque pandering of bums and boobs? The video games industry has come on in such leaps and bounds it is now talked of as a rival to the film industry in competing for our time and money, worth some £2.5billion to our economy. The industry has become more high-tech and impressive over time so we should have matured as an audience and grown alongside it. The people that started playing video games when they were an experiment are now in their 30’s.  What makes this trailer so jarring to many is the marketers clearly think we are all still horny, adolescent boys, and with the judicial application of explosions, guns, blood and tits, us and our hard earned cash are easily parted…

bayonetta hair suit

Sega’s Bayonetta – image credit: ripten.com

I haven’t seen the same criticism of similar sexual images in other video games though. Vampire Bloodlines, Bayonetta [above], Harley Quinn in the Batman games [Arkham series] , were all pretty provocative. It is hard to argue that the Lara Croft series of games were so successful for their innovative level design and graphics and the fact that the main protagonist was a powerful, gun-toting female in skimpy shorts had nothing to do with it. Maybe it’s less sexist because Lara Croft was dishing out the violence and wasn’t the subject of it? Certainly the film industry continues to sell a great many films with the combination of violent and sexual images. Kill Bill, Death Proof, and Sucker Punch to name just a few. The violence meted out to the prostitute gang in Sin City was of a comparable ilk to this trailer, and they were similarly attired in leather and rubber, although the context of their situation was much clearer (they were effectively unionised, right?!)

Perhaps it is the lack of context that makes this trailer just a bit, well, dumb? Hitman previously had great advertising form, particularly the series of magazine ads that include “Beautifully Executed” showing a glamorous woman sprawled on a bed. It takes a moment to clock the neat little bullet hole in her forehead and it’s a clever motif that shows the meticulous nature of pulling off a perfect assassination in the game. It is worth pointing out to those that haven’t played Hitman that it is a dark world that 47 exists in. His previous targets have included drug kingpins, people traffickers, high profile paedophile diplomats, weapons engineers and Middle Eastern Sheiks. He has tracked them down to S&M parties in meat packing factories, crushed them under a chandelier at the opera or locked them in a sauna. The Attack of the Saints trailer bares only a passing resemblance to how a Hitman game plays. You can run and gun your way through the level, but that really isn’t the point or 47s’ style. I like to stroll leisurely out of the front door at the end of the mission, adjusting my tie as if nothing had happened and I had nothing to do with the corpse I had left behind. It is possible that the scene depicted never actually appears in the game. I will feel even more pandered to if this trailer ends up being nothing more than a cynical exercise in shock marketing and collecting internet clicks. The zombie game Dead Island ran with an ad showing the final desperate moments of a family trapped in their hotel by a rampaging Undead horde. Beautifully crafted, cleverly edited and with an affectingly sad ending, it delivered a much watched and much hyped award winning video from design group Axis Animation, but it bore little context or resemblance to the disappointing final product.

The Hitman: Absolution trailer is a well made trailer, but it is just ludicrous. It’s cool, but it doesn’t sell or represent the game well. Plus those nuns made a real dumb kill team! They didn’t cover their arcs or send anyone around the back. There is absolutely no reason why they are dressed that way either, apart from to display some gratuitous T&A. If I had been sent to kill the most deadly silent assassin I would be there in full body armour, not rocking up in my speedos’ that’s for sure.

If you enjoyed Grant’s first guest post, let him know in the comments box. Be sure to follow Grant on Twitter to see what else he’s up to and (if you’re feeling super generous) share his article using the buttons below.

About these ads

TWTW Gaming: New Tomb Raider Trailer and Release Date

Tomb Raider

credit: Mofobian.com

So to say that I’m a fan of Tomb Raider would be a slight understatement; owning all the games, the movies, T-shirts and even a life size Lara Croft (I wish I was joking), I may be just a little excited about the upcoming reboot!

Originally scheduled for release in Autumn this year, Tomb Raider was pushed back by Crystal Dynamics to allow for some extra development time. Now, ahead of this years E3, we have a new trailer and a confirmed release date: March 5th 2013!

The trailer reveals a little more than was seen in last years gameplay demo. We are introduced to a few more characters and some key plot lines are revealed. The game’s visuals are truly stunning, opting for a far grittier, realer Tomb Raider than has been seen before. Lara is more delicate, not the hardened stone-cold killer from Tomb Raider of old. She is faced with moral dilemmas when placed in kill or be killed scenarios with wild creatures, and perhaps more notably, with humans.

Gameplay wise, we can see the use of a cover system similar to that found in the Uncharted series. I doubt developers Crystal Dynamics will shy away from this comparison however, after all… no Tomb Raider, no Uncharted; it’s that simple.

This isn’t the first time we have seen new gameplay styles make their way into the series. The often criticised Tomb Raider: The Angel of Darkness introduced an RPG element to the franchise, forcing Lara to have to ‘level up’ her strength in order to progress past certain obstacles. The Harry Potter sounding Lara Croft and The Guardian of Light was pehaps the biggest departure for the series, abandoning it’s traditional platform based gameplay (and the Tomb Raider title) for top down, arcade-shooter action instead!

Excited for the new Tomb Raider? Let us know your thought in the comments below, and look out for are upcoming feature taking a look at the series over the coming weeks!

TWTW Gaming: Skyrim: Dawnguard DLC Info

It’s been a long wait for more information on the highly anticipated Skyrim DLC. Back in April, rumours that we were going to find out sooner rather than later were quickly forgotten with the announcement of The Elder Scrolls Online. Fortunately, new details have surfaced in the form of a trailer!

Skyrim: Dawnguard has bite [forgive me!], a vampire bite to be more specific. Players appear to be presented with a choice of playing as either a vampire, or a member of the Dawnguard, a vampire hunting faction.

The vampires seem to be able to take on a rather badass looking form – turning into some kind of winged demon – as well as having the ability to chow down on unfortunate non-player characters (NPCs)

New weapons include a cross bow, there’s a fiery horse and dragons can now swim (eek!)

More details are likely to be revealed at E3 next week.

Dawnguard will arrive on Xbox Live this summer for 1600MSP

TWTW Gaming: Zynga wants to be like Xbox Live

Zynga want to be a gaming network, a lot like Xbox LiveSocial gaming giant Zynga has revealed intentions to be a mobile gaming network.

Speaking at All Things D’s D10 conference, Zynga’s founder and CEO Mark Pincus told of how the company “want to be a gaming network, a lot like Xbox Live”

Zynga have built up an impressive portfolio of games across numerous social and mobile platforms, most notably, Facebook and iOS. The desire to become a gaming network of the scale Pincus suggested, could see the company look to connecting gamers on both Zynga and non-Zynga titles alike.

The company has seen substantial growth through acquisitions of successful titles such as Words with Friends and Draw Something. With Draw Something suffering dwindling numbers in it’s user base however, the Californian game company may wish to take a little more care with it’s cash, if it wants to make any moves towards becoming a successful gaming network.

TWTW Gaming: Draw Something to add Brand-Sponsored words.

Draw Something Brand SponsoredHot Not so hot, Pictionary inspired game, Draw Something is to add brand sponsored words to pull in some more revenue.

Last month the game had amassed a mind-blowing 50 million downloads, with 14 million daily active users. By the end of the same month, that number had fallen by 4 million. Since Zynga‘s acquisition of the game’s developer OMGPop, the Farmville creator has seen a massive 38% drop in it’s stock.

To make sure the purported $180m spent on acquiring OMGPop sees some return; Zynga are looking to partner with brands to insert their paid terms into the game. The NHL has been the among the first to sign up reports AdAge, sponsoring such words as puck, slapshot and Zamboni.

Whether many more companies will pay to be included in Draw Something (with it’s dwindling popularity) remains to be seen. Regardless, it is probably fair to expect an update over the next few weeks as the new brand-sponosored words are added.

TWTW Gaming: The Elder Scrolls Online is Coming

The Elder Scrolls OnlineGame Informer have announced that their June issue of the magazine will unveil the highly anticipated Elder Scrolls Online game.

Set a thousand years before the events of Skyrim, The Elder Scrolls Online follows the tale of daedric prince Molag Bal as he tries to take control over all of Tamriel.

Game director Matt Firor says he is “committed to creating the best MMO ever made”. With a big statement like that, you can bet Zenimax Online Studios won’t be taking the task of developing the title lightly. Creating a truly great MMO is difficult enough, without trying to live up to a game worthy of The Elder Scrolls Franchise; let’s hope they succeed.

The game is set to release on PC and Mac in 2013. For all the latest news on The Elder Scrolls Online, look no further than Game Informers own Elder Scrolls Online hub.

Excited about Elder Scrolls stepping away from a single player experience, or petrified they do the series an injustice? Share your thoughts in the comments box.

Update!! Bethesda just released a trailer! Watch it now!

TWTW Gaming: God of War: Ascension First Look

God of War: Ascension

Credit: G4TV.com

The God of War franchise, that debuted on the PlayStation 2 back in 2005, has long been a fan favourite due to it’s brutal depiction of violence and it’s captivating single player experience. God of War: Ascension, the upcoming 6th game of the series is adding a new twist to the title… it’s going multiplayer.

The series always triumphed in wowing it’s fans through the sheer sense of scale it made the player experience. Fighting ridiculously large monsters and scaling incomprehensibly massive buildings (sometimes on top of said ridiculously large monsters) has been an integral part of God of War’s success. We’re happy to report that this same scale has carried over to the multiplayer of God of War: Ascension. Don’t believe us? Then check out the video below, Warning: it’s fairly graphic!

 

The video depicts an ‘objective based, team deathmatch‘ style of gameplay, where one team fights another; the winner of which goes on to battle the Cyclops. All the great elements of the single player campaign are there, making this look like a very appealing addition to the game. Todd Papy, game director for God of War: Ascension, has set out to push the hardware to the very limit of it’s ability with this title. From the looks of the trailer, he has done just that.

Details on the single player campaign are still to be revealed so be sure to check back for all the latest info.

Does God of War need multiplayer, or do you think it will take away from the singe player expeience? Tweet us you thoughts @Social_Gadget.

TWTW Gaming: New DLC – Batman: Arkham City & Skyrim

Harley Quinn's Revenge DLC

image: gamerant.com

The final chapter of the simply epic Batman: Arkham City was revealed this week as “Harley Quinn’s Revenge”. Adding 2 more hours to the already heavily bulked out story, the last chapter sees players take on the roles of Batman and Robin one last time, to uncover Harley’s plan and shut the gates to Arkham City for good.

The release of the DLC also coincides with the release of the Batman: Arkham City Game of the Year Edition in the US on May 29th. The latest version of the game comes complete with the original story as well as all 4 DLC packs and skins for the characters. Sadly release of this edition of the game in Europe shall be some time in September, although the “Harley Quinn’s Revenge”  DLC should still be available on both Xbox 360 and PlayStation 3 at the end of May. Release dates for the PC version are still to be confirmed.

Check out the official trailer below.

The long awaited DLC for Bethesda’s highly praised Skyrim seems to be tantalisingly close. The company’s own Pete Hines tweeted yesterday (April 26th)

The Elder Scrolls developer has been tight lipped about what the new content will be, although it’s fair to guess at more quests, locations and general awesomeness. Let’s see if the silence breaks next week.

TWTW Gaming: Sonic is Back!

Sonic the Hedgehog 4

Sonic the Hedgehog 4 (Photo credit: Wikipedia)

We have a bit of a soft spot for Sonic here at Social Gadget  (soft enough to nearly forgive the horrendous games the series spawned in recent years). When Sonic the Hedgehog 4: Episode I was released for PSN and Xbox Live Arcade in October 2010, faith in our furry blue friend was fully restored… and now he’s back again!

This week saw Sony announce an official release date and pricing for Episode II for PlayStation Network.

May 16th is when the game lands in the European store, priced at £9.99/€12.99. Those who already have purchased Episode I will be treated to exclusive access of a new episode starring Metal Sonic upon purchase of Episode 2. Xbox 360 owner can enjoy the retro fun too with the title being release on XBLA, the same day for 1200MSP.

Do you love Sonic as much as we do? What were your highlights or lowlights of the series? Let us know in the comments below.

Is There a Place for Dedicated Handheld Consoles Anymore?

There is no denying that mobile gaming is big, in fact it is probably bigger than it ever has been before. During the daily commute it is almost a guarantee that along side the dishevelled youth treating the bus to the latest Chipmunk release from his mobile phone, there too will also be a handful of people painstaking hurtling birds at a group of green pigs. In essence, whether they lay claim to the fact or not, nearly everyone nowadays is a gamer.

Infrequently though, do I see people gaming on the go using a dedicated console. The introduction of the iPhone and Android has brought mobile gaming to the masses. With a huge collection of top notch games, available instantly for only a couple of pounds, it brings into question the necessity for a dedicated handheld. This seems to be echoed in recent news of Nintendo, the giants of handheld gaming, who sculpted it from inception to where it is today, having to dramatically drop the price of it’s latest release; the Nintendo 3DS.

The 3DS has had a troublesome time since it’s launch in late March with a relatively weak offering of launch titles, all at a premium price (twenty times the cost of the average iPhone game). Of course, the games were all of a much higher production cost and complexity than most found on either iOS or Android so the premium price is to be expected, but the initial (and sadly the continuing) games released for the system have been somewhat lacklustre. It is truly a bad sign when the only game that could justify purchasing a system is an aged 15 year old title, yes Zelda, I’m talking about you!

Sony, who entered the dedicated handheld console market back in late 2004 with the PSP clearly still believe there is a place for it, with the upcoming release of the PlayStation Vita in 2012. Sony clearly know that mobile gaming is hotly contested by the smartphone and so has taken it upon itself to pack the Vita full of social applications to stay in the running. Let’s hope it proves more successful than the infamous ‘PlayStation phone’: the Sony Ericcson Xperia Play

Do you think there is a place for dedicated handheld consoles anymore, or has the smartphone taken over the market? Leave your thoughts in the comment section below.

Follow

Get every new post delivered to your Inbox.